Nicholas Holden | Pangian
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Nicholas
Looking for communications strategy, business storytelling and content creation services provided by native English-speakers? Then you’re in the right place!
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Nick
United Kingdom
English
Poland
Bachelor's degree
Gwent College of Higher Education
Fine Art
Approachability, Attentiveness, Communication, Entrepreneurship, Exploration
Cooking, Cycling, Dancing, Meditation

Beginning with art and visual communication, I’ve always had a fascination with what brings us closer together, individually and in communities. After studies, I spent 24 years in the games industry - originally thinking I'd be designing and making games - but spending most of my time forming projects and in creative director and new business development roles. I also found out I liked those roles.
When the time came to shift to another career (ask if you like), I chose communications consultancy. I liked the active listening, supporting (coaching and mentoring), providing fresh perspectives and forming an inspiring and authentic story. I also liked the results that came when a company or team shifts its communication to a higher level!
Now, I'm providing my services more widely, to people beyond my immediate network, which is why I'm here on Pangian. Happy to talk and discover how we can support each other. Send me a message!

Business storytelling, Business Transformation - Business Writing, Coaching, Communication, Content marketing, Content strategy, Mentoring, Workshops
Communications/PR
> 10 Years of experience
Writing/Editing
> 10 Years of experience
Part-Time, Contract

Current activity

Native Speaker Communications | Are English speaking markets vital to your business? We power-up your communications and increase your advantage in the English-speaking world. 

Native Speaker Communications | Consultancy services

  • Inter-cultural communications strategy - dissolve cultural barriers
  • Branding in words - a relatable, distinctive tone for all your communications
  • Business storytelling - engaging content that starts conversations 
  • Build relationships - move people and stay connected with your audience
  • Solve problems - using communication to build trust when trust is in short supply, for example
  • Productization - make any process or service more accessible & marketable 

Native Speaker Communications | Content creation services

  • Develop words and messages that are uniquely, authentically yours
  • Transform your website's content so it communicates at a whole new level
  • Business narratives for social media, press releases, email marketing campaigns
  • Create a powerful new presentation or upgrade an existing pitch/sales deck
  • Also: video scripts, ebooks, business plans, white papers, workshops & team training materials 

Past experience

Previously, co-founded three successful interactive media & games companies. 

Key roles included creative direction, new business development and product vision. 

Clients served: BBC (both Worldwide & Imagineering), Electronic Arts, LEGO Interactive, Mattel, Fisher- Price, Marshall Cavendish, Knowledge Adventure, Philips Interactive Media, McKinsey & Company, Harper Collins and Nokia.

Key capabilities

  • Communication - Primarily articulation of creative and commercial concepts in a form easily recognisable to the audience targeted.
  • Vision & Direction - Creative input, guidance and planning for new business proposals, product concepts and campaigns.
  • Entrepreneur mindset and business project development - Form ideas, involve partners, gather team, help team close in on their objectives.

Employment

Ocarina Studios

Managing Director & Founder

January 2017 - January 2018 (1 year 1 month) London, United Kingdom 

Ocarina Studios is a games publishing startup. Its mission is to identify opportunities in emerging market sectors and then establish brands in those sectors.

OysterWorld Ltd

Creative Director & Co-founder 

October 2011 - August 2016 (4 years 11 months) 

Company strategy, company management, product development, new business proposals, fundraising, project creative direction, internal and external producer. 

Asylum Entertainment UK Ltd

Creative Director & Co-founder

November 2003 - August 2011 (7 years 10 months) 

Creative Director & Business Development Manager working within these areas:

  • Video game production
  • Applied video game solutions (B2B & Education) 
  • Entertainment IP & licensing - Digital game distribution. 

Asylum Entertainment

Creative Director & Co-founder

January 1998 - October 2003 (5 years 10 months) 

Asylum Entertainment was founded to make video-games based on licensed properties and original concepts. It went on to become London️s second largest developer of video games. Once the company became well established, we then pursued the creation of original game concepts and intellectual properties that could also be exploited within other media areas such as animated TV, toys and merchandise.

Titles released include:

  • Play With The Teletubbies️ PC CD-ROM and Sony PSone (client: BBC Worldwide).
  • Rescue Heroes: Molten Menace️ Sony PSone (client: Mattel interactive / Fisher-Price).
  • Sabrina The Teenage Witch️ Sony PSone (client: Knowledge Adventure)
  • Dinosaur World️ PC downloadable educational game (client: BBC Imagineering).
  • PowerPuff Girls: Chemical Xtraction️ Sony PSone & Nintendo N64 (client: BAM! Entertainment).
  • Bob The Builder: Bob Builds A Park️ PC CD-ROM (client: BBC Worldwide).
  • Curse: The Eye of Isis️ Sony PS2, Xbox & PC CD-ROM (client: Wanadoo Edition).

Studio Fish

Creative Director & Co-founder

April 1994 - January 1998 (3 years 10 months) 

Studio Fish was one of London️s first and most successful independent new media companies.
The company's clients included: BBC Worldwide, Marshall Cavendish, Microsoft, Reuters, Sybase, Research Machines, Mitel Telecommunications, Quarto Publishing, Harper Collins and Phillips Interactive Media. 

Projects include:

  • Images of War - A multi-disc customisable interactive documentary and teaching tool with a deep database of video, audio, text, maps and images describing all the major phases of the Second World War (client: Marshall Cavendish). 
  • Math Sub️ prototype - Stories, fun and maths puzzles for 4-6 yr olds. (client: Research Machines).
  • Punk️ CD-I prototype - On-screen interactive anarchy, graphical perversity and unpredictable navigational flows (client: Philips Interactive Media).
  • Destiny of The Doctors️ PC CD-ROM - a real-time 3D action-adventure game based on the long-running BBC cult sci-fi serial. (client: BBC Worldwide). 
Experience