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I was born and grew up in a lower middle class family in Casper, Wyoming. It was a beautiful place to grow up, very safe, and has a wide range of outdoor activities from hunting, fishing, hiking, skiing and snowboarding, snowmobiling, lakes, rivers, mountains, and everything in between, but it was always way too quiet for me. I knew that I would get out, see the world, and live in a big city. I was admitted to and began attending the University of Southern California in 2008, and I've been in Los Angeles ever since. I completed my degree in Mechanical Engineering while managing to study abroad twice, a summer in Paris followed immediately by a semester in Australia. The fact that I graduated on a Friday and started with my current company of 7 years on the following Monday is a testament to my hard work, dedication, and loyalty.
WORK EXPERIENCE
Vista Entertainment Solutions, Vice President, Product, November 2016-Present
- Responsible for all US based software development efforts and personnel throughout the entire software development life cycle from product management, design, development, and quality assurance to create innovative and complex new software to empower and propel the cinema industry into the future
- Foster valuable partnerships and relationships to help support and guide UI / UX Design, Marketing, Business Development, Professional Services, and Customer Service / Support from a product and software development perspective
Vista Entertainment Solutions, Product Director, November 2015-November 2016
- Responsible for the complete product life cycle and commercial success of a brand new cloud based labor management and staff scheduling product from conception, to design, development, launch, customer acquisition, implementation, new functionality creation, and support while overseeing a team Business Analysts, UI/UX Designers, Software Developers, and Testers
- Prioritize and determine new functionality for the product based on existing customer requirements gathering, market and competitor research, and strategic, innovative partnerships and / or integrations to provide a unique and premium offering
Vista Entertainment Solutions, Account Manager, June 2013-November 2015
- As the primary liaison for roughly one fifth of Vista USA's customer base, responsible for maintaining and cultivating healthy customer relationships with new, long standing, and in some cases, prospective clients
- Oversee all aspects of simultaneous software implementation projects for multiple clients from product demonstration, pricing, installation, configuration, to completion and billing
- Coordinate, resource, mentor, and guide junior staff from a software support, implementation, and configuration perspective
- As part of a dedicated team to advance the software in key markets, perform Business Analysis based on experience and customer feedback, contributing to product design for new features related to Vista's Food and Beverage functionality
Vista Entertainment Solutions, Application (Software) Consultant, May 2012-June 2013
- Provide technical support utilizing Engineering Problem Solving Skills to resolve issues related to configuration, implementation, and customization of the Vista suite of operational software for movie theaters
- Obtained highly developed abilities to communicate technical information to individuals with ranging technical backgrounds, to think laterally and analytically, and to work well as part of a team
USC Department of Aerospace and Mechanical Engineering, Course Grader, Spring 2012
- Selected and trusted to evaluate project work and communicate results to professor for AME-408 Computer-Aided Design of Mechanical Systems
Honeywell Aerospace, Aero, Altitude, and Component Test Intern, Summer 2011
- Assisted with the design and implementation of high altitude, flow, and other component and engine tests to ensure quality and meet specific customer specifications or FAA certification
- Performed various CAD modeling and design tasks for special fabrication of test hardware. Created and accessed engineering drawings through Aero PDM and worked closely with lab machine shop for manufacture of parts and components necessary for test environment simulation of physical hardware