Electronic Arts Inc.
Senior Animator Ea Sports A Team (Remote)
Senior Animator Ea Sports A Team | Electronic Arts Inc. |Canada
General Information
...Senior Animator Ea Sports A Team | Electronic Arts Inc. | Canada
General Information
- Location: Vancouver
- Country: Canada
Description & Requirements
- Curate, edit, and implement motion capture data into animation sets to push the limits of our new technologies in Motion Matching and Machine Learning.
- Work side-by-side with engineers to develop new animation solutions across DCC and Machine Learning.
- Design cutting edge animation tools/pipelines for animators and designers in the digital content creation space.
- Work side-by-side with UX designers to guide the UX of these tools, in service of the broader animation community.
- Provide feedback on R&D projects in other focus areas, including procedural runtime systems and rigging.
- Review the animation results generated by AI models, and provide feedback for areas of improvement.
- Collaborate with partner game teams to solve unique animation challenges.
- Design and create high quality technical demos utilizing our team’s technology.
- Be a leader in the animation community at EA by working with partner game teams to teach our new animation systems and tools, and communicate feedback.
- Coordinate with QA to validate and maintain the high quality of our animation systems.
- Create and maintain documentation and tutorials to educate others about our team’s unique technologies.
- Report directly to the A-Team Animation Director to take advantage of any opportunities you find.
- Proven experience as a Technical Animation expert showcased with state machines and procedural solutions in released products.
- A strong understanding of animation principles and anatomy.
- Experience with managing animation pipelines and workflows.
- Experience with motion capture and retargeting.
- Proficient in standard industry tools such as Autodesk Maya.
- Experience working closely with other domains – especially Designers, Engineers and Artists.
- Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.
- Experience troubleshooting and debugging runtime animation systems.
- Experience in Cinematics/Presentation
- MotionBuilder experience is an asset.
- All submissions must include a portfolio showing personal and professional artwork.
Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $107,600 – $147,100 CAD
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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